OK/Cancel is a comic strip collaboration co-written and co-illustrated by Kevin Cheng and Tom Chi. Our subject matter focuses on interfaces, good and bad and the people behind the industry of building interfaces - usability specialists, interaction designers, human-computer interaction (HCI) experts, industrial designers, etc.
Most people can relate to things in the world which don’t work like they should. From your car’s dashboard to the web pages you visit, you needn’t be an expert to appreciate the frustrations - but experts do exist to try and make things easier. If you wish to learn more about the field, we encourage you to visit the HCI Bibliography or other sites in our resources.
OK/Cancel is completely developed through virtual collaboration as Tom and Kevin reside sixteen time zones apart from each other. For full details on how OK/Cancel is created, check out The Making of OK/Cancel.
#About the Authors
kevnull.com :: kc -at- ok-cancel
I draw pretty pictures. Everyone drew pretty pictures in pre-school. But somewhere along the "growing up" line, I missed the memo that said: "you’ve turned 6, please throw all your web-safe crayolas away." Instead, I kept drawing. Nobody told me I was supposed to stop!
At one point in the history of time, I worked at a company called Trilogy all the way down in Austin, Texas, USA. After much HCI consulting there with a lot of big-names-that-might-sue-me, I finally came to my senses and took some time off for a masters. But the globe trotting and the hypothesizing of the next great interaction leap is over for now and I’m working for the Man again. This time, I’m all Social and helping people get themselves lost at the same time.
www.tomchi.com :: tomchi -at- ok-cancel
I also did HCI consulting with KC back in the day. I got paid plenty of money to have people not listen while I enthusiastically explained user-centered design, info architecture, visual hierachy, contextual inquiry, interaction metaphors, etc.
The question of how people should interact with machines is appealing to me aesthetically, socially and philosophically. That some layouts and interactions are intuitive while others are confusing reveals metadata about how brains work and what meaning is. As technology progresses, our relationships with our creations grow ever more complex and 10 years can now completely redefine what society is (Is the individual most important, or the network? Is identity something that can be abstracted from body and recast into chosen digital representations?). What a crazy time.
But all the craziness only underscores the fact that we need to take seriously the work that goes on in the HCI world - it will define how we live and perhaps even what we are. That said, what better way to take something seriously than in a comic strip?